Gaming Peripherals Spot
A 30-second CGI spot for headsets, mice and keyboards. Every product built in 3D, every colourway on its own set.
Read the case studyGamers skip anything that looks like an ad. We make launch content that looks like it belongs in their feed.
Content Department makes product launch spots, CGI and esports content for gaming and consumer tech brands in Sydney. The audience is young, fast and allergic to marketing, and the products are small, detailed and often released in several colourways. Both problems have the same answer: plan the craft around the product and cut for the feed first.
Peripherals are small, glossy and full of detail. CGI and macro work show the product better than a tabletop shoot, and every colourway can be rendered without a reshoot.
Gaming audiences know the scene. Content built around real teams, players and gameplay earns attention a generic ad cannot.
Launch windows are short. Every asset needs to be ready on day one, from the hero spot to the vertical cutdowns.
When headsets, mice and keyboards launch together, the content has to make them feel like one family, not three separate ads.
Launch spots and feature films, shot or built in CGI.
See the service3D product builds, motion graphics and UI animation.
See the serviceVertical cutdowns and creator-style content for launch week.
See the serviceLong-form and creator content built for retention.
See the serviceA 30-second CGI spot for Logitech G peripherals, and a hype film built around the G2 Esports team.
A 30-second CGI spot for headsets, mice and keyboards. Every product built in 3D, every colourway on its own set.
Read the case study
Built around the G2 Esports team. Designed, tested, built to win.
A gaming audience will notice a lazy render, a fake setup or a stock gameplay clip in the first second. The craft is not decoration. It is the credibility.
We build products in 3D when the detail matters, film real players when the story matters, and cut every launch for the vertical feed as well as the widescreen hero.
Yes. The Logitech G spot was built entirely in 3D, with each colourway on its own set.
Yes. The G2 hype film was built around the team itself.
Yes. We plan cutdowns and aspect ratios up front so every market gets what it needs from the same production.
Every case study is written up end to end: the brief, the decisions and what the work did.
Send us the product and the launch date. We will come back with a direction and a fixed price.